Welcome to the official Elysium: The Forsaken Dungeons devlog ran by Sean Hill & Donovan Faucette

Explore the Backend Development Page for more details!

About Elysium

This devlog documents the development of Elysium: The Forsaken Dungeons. Follow along as we share progress, challenges, and updates! And as a reminder, this is an indie project handled by three college students, so things are subject to change!

Phases:

Front-End Development Updates for January: Phase 1

1/19/2025:

chatWheelUI

Using Adobe Photoshop and Adobe Illustrator, various UI elements have been incorporated into the game. Elements such as a chat wheel for players to communicate with eachother in the dungeons, quest and mission windows to remind the player of their goals, and inventory UI.

UI that allows for players to communicate once they're inside the dungeons.

questTipsUI

Using Adobe Photoshop and Adobe Illustrator, various UI elements have been incorporated into the game. Elements such as a chat wheel for players to communicate with eachother in the dungeons, quest and mission windows to remind the player of their goals, and inventory UI.

UI that shows players their goals inside the dunegons.

1/20/2025:

Beginning the work on the dungeon entry layout

Entry to dungeons have now been layed out alongside various new UI elements such as proximityPrompts that prompt the player upon interaction into the dungeon.

Picture shows the room in which players will enter before going into the dungeon. Each pad illustrates a given player entering the dungeon.

More UI work done

More UI elements have been incorporated into Elysium: The Forsaken Dungeons

Updated home menu Updated inventory menu Item proximity prompts First draft of the skill tree.

Potential euclidean portals

As of now, we are currently working/researching on a design for euclidean portals. This will allow for seamless transition and portals throughout the game. I will provide more updates as time goes.

Explore the Non-euclidean portals via YouTube for more details!

1/25/25: Various main menu UI has been worked on alongside some scripts for functionality.

This week was mainly attributed to the main menu functionality of Elysium: The Forsaken Dunegons. The updated home screen has now been completed and only needs to be polished. It features a 3d-rendering of your avatar alongside your avatar's class, race, and talents. Your primary and secondary weapons are also highlighted as well. Following this, the armor screen is being worked on and features two viewport frames (3d rendering) windows to show the armor you'd like to equip alongside the armor piece on your avatar. Other functionalities such as the UI color changing based off rarity of armor equipped alongside certain effects will be implmented in the foreseeable future.

Armor page has been worked on.

New armor page for the avatar

Looking to find more information about viewport frames and UI development?

Various viewport frames are being utilized in our UI for the player accessibility.

Explore the Viewport frames via YouTube for more details!

First zone has started development: Overworld

First semi-open world zone has been in development..

Daytime in the overworld. Nighttime in the overworld.

Zone decorations have no been implemented: Overworld

Salvage house has now been built and will be updated as time goes on. We are focusing on emphasizing on the "steampunk" aesthetic.