Front-End Development Updates for January: Phase 1
1/19/2025:
chatWheelUI
Using Adobe Photoshop and Adobe Illustrator, various UI elements have been incorporated into the game. Elements such as a chat wheel for players to communicate with eachother in the dungeons, quest and mission windows to remind the player of their goals, and inventory UI.
questTipsUI
Using Adobe Photoshop and Adobe Illustrator, various UI elements have been incorporated into the game. Elements such as a chat wheel for players to communicate with eachother in the dungeons, quest and mission windows to remind the player of their goals, and inventory UI.
1/20/2025:
Beginning the work on the dungeon entry layout
Entry to dungeons have now been layed out alongside various new UI elements such as proximityPrompts that prompt the player upon interaction into the dungeon.
More UI work done
More UI elements have been incorporated into Elysium: The Forsaken Dungeons
Potential euclidean portals
As of now, we are currently working/researching on a design for euclidean portals. This will allow for seamless transition and portals throughout the game. I will provide more updates as time goes.
Explore the Non-euclidean portals via YouTube for more details!
1/25/25: Various main menu UI has been worked on alongside some scripts for functionality.
This week was mainly attributed to the main menu functionality of Elysium: The Forsaken Dunegons. The updated home screen has now been completed and only needs to be polished. It features a 3d-rendering of your avatar alongside your avatar's class, race, and talents. Your primary and secondary weapons are also highlighted as well. Following this, the armor screen is being worked on and features two viewport frames (3d rendering) windows to show the armor you'd like to equip alongside the armor piece on your avatar. Other functionalities such as the UI color changing based off rarity of armor equipped alongside certain effects will be implmented in the foreseeable future.
Armor page has been worked on.
Looking to find more information about viewport frames and UI development?
Various viewport frames are being utilized in our UI for the player accessibility.
Explore the Viewport frames via YouTube for more details!
First zone has started development: Overworld
First semi-open world zone has been in development..
Zone decorations have no been implemented: Overworld
Salvage house has now been built and will be updated as time goes on. We are focusing on emphasizing on the "steampunk" aesthetic.